![]() ![]() Suggestions for this wiki are welcome in those places as well. If problems with AWBW are encountered, you may report them on the forum, or on the Discord server for a more prompt response. All changes to AWBW are recorded in the changelog. Since December 2017, AWBW has been maintained by a dedicated team of developers and volunteers, with aesthetic and functional changes continuously being implemented by its members and the Map Committee. AWBW is primarily based upon Advance Wars 2: Black Hole Rising with select gameplay elements added in from Advance Wars 1 and Advance Wars: Dual Strike, but also expands upon the vanilla experience by including a wider selection of COs than any previous game in the series, up to 16 players per match, additional content and quality-of-life (and some bugs and glitches here and there) and a broad array of community-focused features such as custom maps, spectator controls, replays and a ranked matchmaking system. AWBW) is an unofficial site created by Aaron Marriner in 2004 that allows people to play Advance Wars multiplayer online in a web browser. Introduced in Advance Wars: Dual Strike, she is the second-in-command of the Bolt Guard, a trio of elite COs loyal to the new Black Hole commander, Von Bolt.Incredibly vain and egotistical, she uses the power of the Black Crystals to achieve 'eternal beauty'. Famicom Wars, Super Famicom Wars, and Game Boy Wars 1, 2 and 3 all formed the basic style of gameplay (turn based strategy) seen in the Advance Wars series. Nevertheless, Kindle and Lash can still utilise labs to great effect as they are granted attack boosts when standing on them.Advance Wars by Web (aka. Kindle is a Commanding Officer enlisted in the Black Hole army. The Advance Wars series, consisting of four games, was spawned from the earlier games in the Wars series, all developed by Intelligent Systems and published by Nintendo. Full-HP Bombers will outright destroy most ground units in one attack, or leave them with minimal HP. Using Bombers are the counterpart to Fighters Bombers deal very high damage to ground units, but are unable to attack air units. If the game does not have Fog of War or lab units enabled and the labs are not being used as HQs, labs are functionally pointless to capture and can be safely ignored during the capture phase. Specialized in air-to-ground combat, Bombers are capable of devastating almost any ground or sea unit in one attack. This can be done to increase safety for a player (and/or encourage them to cap a neutral lab early) or for fine-tuning FTA as labs do not provide any income unlike HQs. They are identical in this aspect to the HQ save for one major difference - players with labs must have ALL of their labs be captured in order to lose, as opposed to the Headquarters where only one (if many) needs to be captured. Labs do however have a secondary purpose which is arguably more common than their primary one - if on a given map no Headquarters are owned by any player, labs will be used as a substitute with regards to its effect on victory conditions. Nevertheless, they can be used in recommended settings for a map in cases where labs are used to encourage combat between players, or for maps where it is beneficial to gate certain units behind the time taken to capture one (such as Stealths). Lab units are rarely used in most matches in AWBW, including Z Games which never specify any. Lab units can only be built by a player if they currently own a lab - if they do not own one, the unit will be crossed out in the build menu and unable to be selected. Labs are a property whose primary purpose is allow the construction of dedicated lab units which are designated before the game begins. ![]()
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