![]() ![]() I've changed this for EntityLootContainerRegular/Strong/Boss/Bandit. I've set mine to 3600, which is 1 hour real time, half a day in-game. This is the 1200 real time seconds I mentioned above. Alpha 15 Official Release Notes Navezgane world updates New Distant Terrain feature renders terrain over 1 kilometer away. So if you think this will help someone out feel free to share. The 8th is "TimeStayAfterDeath" with a value, which is written by default to 1200. So when we first started playing 7 days to die it was quite hard to find any ores so that we could start building a base so what we have done is put together a little guide so that new players have a better idea of how to find this stuff. You'll see this 'class' and 3 more below it. Open this file with any text editor (basic Notepad should be fine, but Notepad is great and free). Program Files(x86)\Steam\steampps\common\7 Days To Die\Data\Config\entityclasses.xlm If you're playing on a server hosted by one of your friends, the host can edit it easily. TFPs biggest content dump ever is Alpha 20. Fall damage for any zombie at any height will only reduce its health by half and will stun the zombie, making it vulnerable to triple-damage while stunned. You CAN change this value on your own, but note that you'll have to change it again every time a new build is released. If you're playing days that last 120 minutes, then your loot bags will despawn after 4 hours in-game. Play the definitive zombie survival sandbox RPG that came first. Time that the player can use to discover and potentially take care of the home invaders.The default timer is 1200s (or 20 minutes) real-time. Green arrow Interactive world map for 7 Days to Die Alpha 15
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